Equipment

Changes
Storm Wars update on the 31st Jan 2017 (v2.52) had a major balance update regarding equipment. These descriptions are old. Most every turn equipment got turned to ever other turn, some third turn equipment got changed to every fourth turn, for example.

Common
Fancy Pendant: +1 health, +2 Deck

Leather Gloves: +2 health

Leather Boots: +3 health

Short Sword: Deals 1 damage to closest enemy unit each turn

Skirmisher Shield: Gives the hero the Light Shield special which prevents 0-1 damage from any non-magic attack.

Imp Charm: Summons a Fire Imp on first turn of combat.

Spider Leg: Summons a Pouncer  on first turn of combat.

Uncommon
Battle Standard: +5 deck.

Storm Orb: Gives the hero the Boltproof special, which prevents all damage from electrical attacks.

Acid Flask: Deals 1-3 ranged damage and corrodes a random enemy unit every other turn.

Rune of Stealth: Gives the Stealth buff to a random ally every other turn. Stealthed units will evade the first attack but lose Stealth.

Bolt Tightener: Summons 2 random traps on the first turn of combat.

Grounding Rod: Gives the Boltproof special buff to a random ally every other turn. Boltproof units take no damage from electrical attacks.

Small Healing Crystal: Heals the most damaged friendly units for 1 health each turn.

Fire Petal: Gives the Fireproof special buff to a random ally every other turn. Fireproof units take no damage from electrical attacks.

Elemental Tome: Summons a random elemental on the first turn of combat.

Raw Meat: Summons a Timber Wolf on the hero's third turn of combat.

Unlucky Rabbit's Foot: Summons a Fire Rabit on the third turn of combat.

Rune of Shielding: Gives the magic shield buff to a random ally every other turn. Magic Shield prevents 1-2 damage from magic attacks.

Aether Orb: Gives the hero the magic shield special, reducing damage from magic attacks by 1-2.

Tar Bomb: destroy a wall every third turn.

Taskforce Hammer: summons an Engineer on first turn.

Lava Orb: Hero is Fireproof.

Rune of Rage: Gives Rage to a random unit every other turn.

Potion of Cleansing: Cure all debuff, random friendly, every turn.

Rare
Charged Crystal: Deals 1-2 electric magic damage to a random enemy unit each turn.

Cloak of Ruin: Whenever the hero is attacked by a basic attack the attacking enemy becomes corroded. Corroded units will lose non-magic abilities each turn.

Cobra Fangs: 1 Ranged damage, random enemy, every turn, poison.

Demon Stone: Deals 1 magic damage to all enemy units every third turn

Elegant Crown: +2 Health, +4 Deck.

Gladiator Spear: 1 damage closest enemy and wounds it.

Greater Imp Charm: Summons Imp Loard on first turn.

Hunter's Bow: Deals 1-2 ranged damage to a random enemy unit each turn.

Large Healing Crystal: Heal 2 HP, most damaged friendly, every turn.

Minstrel's Flute: Each turn, improve the maximum health of a random friendly unit by 1-2.

Plate Gauntlets: +4 Health. Grenade: Deals 2 damage to a random enemy every other turn. Adjacent enemies take 1 splash damage. Explosive attack.

Rune of Rage: Gives the Rage buff to a random ally every other turn. Units with rage gain 1 attack each time they are damaged.

Seeking Axe: Deals 1 ranged damage to the enemy with the highest attack each turn. +1 damage for each 4 attack the target has

Staff of Fire: Deals 1 magic fire damage to a random opponent and ignites them on fire! Burning enemies take 1 damage each turn.

Staff of Suggestion: Causes a random enemy with a basic or ranged attack to deal its current attack value in physical damage to agjacent allies every other turn.

Sticky Web: Deals 1 ranged damage and paralyzes a random enemy every ohter turn

Wicked Dagger: 1 Melee Damage, each melee attacker, no limit.

Epic
Abyssal Crown: +4 Health, +6 Deck.

Bard's Lute: +1 atk, random friendly, every turn.

Crushing Stone: Deals 1-2 magic earth damage to a random enemy every other turn. Deals double damage to units with 5 or less timecost.

Cube of Spirts: Returns one card that has been destroyed to your deck each turn.

<span style="color:rgb(0,0,0);font-family:"LucidaGrande",Arial,sans-serif;font-weight:normal;">Dragon Banner: All allied dragon eggs, whelps, drgons,elder dragons +2 health.

Empire Shield: Gives the hero the Shield ability which prevents one damage from any non magical attack.

Eye Tyrant Staff: Deals 1 magic damage to a random enemy and reduces it's attack by 1.

Flashfire Jewel: Deals 5 magic fire damage to the first 2 enemy units entering play.

Imp Lord's Pendant: All ally imps gain +1 attack.

Poison Phial: All units poisoned when entering play. Poisoned units take 1 poison damage each turn.

<span style="color:rgb(0,0,0);font-family:"LucidaGrande",Arial,sans-serif;font-weight:normal;">Prism Stone: 1 magic damage & random debuff, random enemy, every turn.

Rejuvenating Pendant: Hero will recover 1 health per turn.

Repair Gizmo: Each turn, repairs the most damaged allied machine for 2 health and removed status effects.

<span style="color:rgb(0,0,0);font-family:"LucidaGrande",Arial,sans-serif;font-weight:normal;">Rocker Orb: Resistance (can only be damaged 3 times/turn), hero

Rune of Hastening: Removes 1-2 time from a friendly unit with the highest time every other turn.

Rune of Slowing: Add 1 time to a random enemy unit in staging every other turn.

<span style="color:rgb(0,0,0);font-family:"LucidaGrande",Arial,sans-serif;font-weight:normal;">Sniper's Bow: 1~2 ranged damage, weakest enemy, every turn

<span style="color:rgb(0,0,0);font-family:"LucidaGrande",Arial,sans-serif;font-weight:normal;">Sorceror Staff: All allied mages +2 health.

Sun King's Crown: +6 Health, +4 Deck. Rune of Slowing: Adds 1-2 time to a random enemy unit in staging every other turn.

Legendary
Armadillo Ward: gives hero +7 health and grant Aegis for the first 7 turns. While Aegis is active hero is invulnerable.

Cave Eggs: Summons a spiderling every third turn.

Decorated Platemail: Gives the hero +5 hp and the armored special, reducing damage from any attack by 1.

Lecherous Staff: Drains 1-2 health from a random enemy each turn. Magic attack.

Magebane Staff: Deals 1 magic damage to an enemy unit every other turn, and removes a random magic ability. If an ability is removed, the hero gains +1 health.

Magic mirror: Summons a clone of a random friendly unit every seventh turn.

Pantheon Banner: +1 attack to allied infrantry units and +5 Deck

Potion of Rejuvenation: The hero will recover 1-2 health each turn. (my note: does not recover gained health.)

<span style="color:rgb(0,0,0);font-family:"LucidaGrande",Arial,sans-serif;font-weight:normal;">Raio Blaster: 6 explosive damage, random enemy, every 4 turns.

Raven Ward: Whenever the hero is damaged by basic attack, the attacking enemy loses 1 attack.

Sporecap Mushroom: summons a Mycosian Shaman every fifth turn.

Treant Root: Summons a Treespeaker every sixth turn.

Trivia
Items like Imp Charm and Elemental Tome previously had a bug where sometimes they would summon a second unit on the second turn of combat.