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Eq 205 items

205 Equipment items, as of March 2022

General[]

Hero Equipment is a special type of item that can be equipped to decks just like cards. Equipment has varying effects usually amounting to a buff of the Hero's powers; for example a piece of Equipment might grant the Hero a few more life points, or it might grant him an extra attack once every few turns. Two pieces of Equipment can be used in each deck.

Like cards, Equipment has five levels of rarity, getting more powerful as the rarity increases. These levels are just like cards: Common, Uncommon, Rare, Epic and Legendary. Heroes can use any piece of Equipment of any rarity, without limitation by faction or Hero level.

EqBoxes

"Absolutely all Equipment is found in Equipment Boxes."

Where to get?[]

Absolutely all Equipment is found in Equipment Boxes. The Equipment Boxes themselves are standard Treasures which will appear in the Treasures tab of the Treasures screen (see above). The four types of Equipment Boxes are Wooden, Silver, Gold and Epic. Each Box contains exactly one Equipment of the corresponding rarity (Wooden = Common, Silver = Uncommon, etc).

PRO TIP: About 10% of the time an Equipment Box will contain a piece of Equipment that is one level of rarity *higher* than the Box type. This is how a player can obtain Legendary Equipment from Epic Box even though there is no Legendary Equipment Box.

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There are three places where you can get Equipment Boxes:

  • Equipment Boxes can appear as random prizes in all chests.
  • Equipment Boxes are the standard reward for placing well in Tournaments.
  • Equipment Boxes can be bought directly from the game Shop.

How to equip?[]

Equipment is attached or detached from a deck exactly the same way that cards are added or subtracted. Go to the Army screen and look for the two Equipment slots beside your Hero's portrait at the top-right. Click one of these to attach or detach a piece of Equipment in the slot. Keep in mind that you can't use the same piece of Equipment simultaneously in more than one deck.

PRO TIP: Like cards, opponents will not be able to see which Equipment items are attached to a deck when matching up against it. Therefore Equipment is sometimes used by advanced players to provide unexpected combinations with their chosen Hero. For example a typical slow Hero can be enhanced with speed-increasing Equipment, making it harder for opponents to outrush their deck.

What if I have too much?[]

Equipment is a bit harder to come by than cards, but the good news is that if you get extras you don't want, all equipment, even Commons, can be sold for Gems! To sell an Equipment, simply navigate to the Equipment tab on the Treasures screen, click on the Equipment in question, and press the Sell button.

  • Common sell for 1 Gem each
  • Uncommon sell for 2 Gems each
  • Rares sell for 4 Gems each
  • Epic sell for 8 Gems each
  • Legendary sell for 20 Gems each

New Equipment items are added into the game quite regularly, so keep your eyes peeled!

Other resources[]

List of 205 available equipment items[]

Click on arrows by column names to sort.

Icon Item Rarity Type Description
Absorption Stone Absorption Stone 5-Leg. Hero Passive Absorb: any magic damage dealt to the hero heals it.
Archons Ring Archon's Ring 5-Leg. Hero Passive Greed, Mill immune: the hero's equipment and cards cannot be removed.
Armadillo Ward Armadillo Ward 5-Leg. Active Grants an Aegis to the Hero for 9 turns. While Aegis is active, the Hero is invulnerable.
Ashkars Club Ashkar's Club 5-Leg. Damage Deals 1-5 physical damage to the closest enemy unit every other turn and Stuns it. Stunned units cannot take any actions for 1 turn.
Blessed Empire Shield Blessed Empire Shield 5-Leg. Hero Passive Gives the Hero Heavy Shield special which prevents 1-2 damage from any Physical or Ranged attacks.
Book of Knowledge Book of Knowledge 5-Leg. Card Action Draws additional card every third turn.
Cave Eggs Cave Eggs 5-Leg. Summon Summons a Spiderling every third turn.
Colichemarde Colichemarde 5-Leg. Hero Passive Gives the Hero Puncture special: Hero's attacks ignore armor and physical shields. Cancels the opposing Hero's armor.
Cursed Skull Cursed Skull 5-Leg. Damage Deals 2 magic damage to a random enemy unit every other tun and Curses it. Cursed units lose 1 Attack and cannot be healed or repaired.
Decorated Platemail Decorated Platemail 5-Leg. Hero Passive Gives the Hero +4 HP and the Armored special, reducing damage from any attack by 1.
Firebrand Firebrand 5-Leg. Damage Deals 3-4 physical damage to a closest enemy unit every other turn and Burns it. Burning units take 1 damage each turn.
Frost Torch Frost Torch 5-Leg. Damage Removes all buffs, debuffs and specials from a random enemy unit every other turn.
Heartstroke Periapt Heartstroke Periapt 5-Leg. Imbue Grant Bloodlust 2 to all allied units on entry. Unit with Bloodlust 2 deals 2 extra damage to any unit that is below its maximum life. Does not affect attacks against heroes.
Knelling Bell Knelling Bell 5-Leg. Card Action Add 2 copies of Genocide (L) to starting hand.
Lecherous Staff Lecherous Staff 5-Leg. Damage 1/2 turns: 2-4 magic damage and Drain to random enemy unit. Hero will heal for the amount of damage dealt. Does not work on enemy heroes.
Lizard Charm Lizard Charm 5-Leg. Card Action Add 3 Saurian Tramplers to starting hand.
Lotus Ruse Lotus Ruse 5-Leg. Card Action Add 7 copies of Flashdraft to opponent's deck on starting turn.
Lucent Jewel Lucent Jewel 5-Leg. Active Deals 2-3 magic damage to all enemy units on entry.
Lynx Ward Lynx Ward 5-Leg. Hero Passive Retaliate (1-3 physical damage) and Wound. Wounded units take 1 damage each turn.
Magebane Staff Magebane Staff 5-Leg. Damage 1/2 turns: 2-3 magic damage and Drain Magic to random enemy unit, favoring units with at least 1 magic skill. Removes a random magic skill and then grants +2 life to the Hero.
Magic Mirror Magic Mirror 5-Leg. Summon 1/8 turns: Clone random allied unit.
Mithril Ring of Haste Mithril Ring of Haste 5-Leg. Card Action -10 life to hero. Each turn, all cards in staging with CD=5 or greater have their CD reduced by 1.
Moon Blade Moon Blade 5-Leg. Active Kills all enemy units with 2 or less HP at start of turn.
Necklace of Fortitude Necklace of Fortitude 5-Leg. Hero Stat Grant +14 life to hero.
Pantheon Banner Pantheon Banner 5-Leg. Army Passive +1 attack to all allied infantry units. Grant +5 army to hero.
Potion of Rejuvenation Potion of Rejuvenation 5-Leg. Active 1/1 turn: Hero Regenerates 1-2 life (does not recover gained health).
Quickbolter Quickbolter 5-Leg. Damage 1/1 turn: 1 ranged damage to 4 random enemy units.
Raio Blaster Raio Blaster 5-Leg. Damage 1/4 turns: 7 explosive damage to random enemy unit.
Raven Ward Raven Ward 5-Leg. Hero Passive Sap: Whenever the hero is damaged by basic attack, the attacking enemy loses 1 attack.
Shimmering Trinket Shimmering Trinket 5-Leg. Hero Stat Grant +16 army to hero.
Spider Honey Spider Honey 5-Leg. Card Action Add 3 Jester Spiders to starting hand.
Sporecap Mushroom Sporecap Mushroom 5-Leg. Summon 1/5 turns: Summon Mycosian Shaman.
Treant Root Treant Root 5-Leg. Summon 1/7 turns: Summon Treespeaker.
Tritech Necklace Tritech Necklace 5-Leg. Card Action Add Heavy Mek, Sentry Mek, and Lightning Mek to starting hand.
Vortex Mask Vortex Mask 5-Leg. Assault 2 magic damage to enemy hero whenever an enemy unit enters play.
Woodshadow Periapt Woodshadow Periapt 5-Leg. Imbue Grant Stealth to all allied Ranged units on entry. Units with Stealth completely ignore damage once and then Stealth is removed.
Abyssal Crown Abyssal Crown 4-Epic Hero Stat Grant +6 life to hero. Grant +9 army to hero.
Anniversary Gift Anniversary Gift 4-Epic Card Action Add Storm, LesInk, and Sir Valimont to own deck on first turn.
Arcane Lock Arcane Lock 4-Epic Card Action 1/3 turns: Time Lock random enemy card in staging.
Assault Knife Assault Knife 4-Epic Assault 1/3 turns: 1-2 physical damage to enemy hero.
Attrition Idol Attrition Idol 4-Epic Card Action Mill (destroy) 5 cards from enemy deck on first turn of combat.
Azuma Doll Azuma Doll 4-Epic Assault -10 life to hero. Whenever hero is damaged, 1 magic earth damage to enemy hero.
Bankers Ring Banker's Ring 4-Epic Hero Passive Grant +4 life to hero and protects the hero's equipment from being removed or destroyed.
Bards Lute Bard's Lute 4-Epic Imbue 1/2 turns: Grant +1 attack to random allied unit.
Bolt Axe Bolt Axe 4-Epic Damage 1/3 turns: 3-4 magic electric damage to random enemy unit.
Brutal Axe Brutal Axe 4-Epic Damage 1/1 turn: 2 physical damage to closest enemy unit.
Crushing Stone Crushing Stone 4-Epic Damage 1/2 turns: 2 magic earth damage to random enemy unit. Double damage to units CD5 or lower.
Cube of Spirits Cube of Spirits 4-Epic Card Action 1/2 turns: Reclaim: returns a destroyed card back to the deck.
Dark Matter Dark Matter 4-Epic Damage 1/4 turns: Magic damage equal to CD against random enemy unit.
Demonbait Demonbait 4-Epic Summon 1/5 turns: Summon random imp unit.
Dissolution Stone Dissolution Stone 4-Epic Card Action Add 1 Disintegrate (L) spell to starting hand.
Divine Order Helm Divine Order Helm 4-Epic Card Action Add 1 random Constructor (L) unit to starting hand. Grant +3 life to hero.
Dragon Banner Dragon Banner 4-Epic Army Passive +2 life to all allied dragon units.
Dragonpact Icon Dragonpact Icon 4-Epic Summon 1/10 turns: Summon random Elder Dragon unit.
Dryad Thorn Dryad Thorn 4-Epic Army Passive +1 attack to all allied elemental units.
Electrum Ingot Electrum Ingot 4-Epic Army Passive +2 life to all allied wall units.
Eolian Cape Eolian Cape 4-Epic Summon 1/2 turns: Summon a Prodromoi.
Espial Amulet Espial Amulet 4-Epic Active 1/1 turns: Detect against all enemy units: removes the Stealth skill. If successful, also deals 2 physical damage to that unit.
Eye Tyrant Staff Eye Tyrant Staff 4-Epic Damage 1/2 turns: 1-2 magic damage and Weaken to random enemy unit, favoring units with more than 0 attack power, and reducing its attack by 1.
Fire Periapt Fire Periapt 4-Epic Imbue Grant Igniter to all allied units on entry. Any unit damaged by Igniter unit's main attack has the Burning status inflicted on it. Burning units take 1 fire damage each turn.
Flamerider Periapt Flamerider Periapt 4-Epic Imbue Grant +2 life and Fireproof to all allied Cavalry units on entry. Fireproof unit is immune to fire-based attacks and the Burning status.
Flashfire Jewel Flashfire Jewel 4-Epic Active 2 times: 5 magic fire damage to enemy unit on entry.
Ghostform Periapt Ghostform Periapt 4-Epic Active Applies the Fade debuff to all enemy units on entry. Unit with Fade will lose 1 life each turn. This damage is not blockable or avoidable.
Gold Ring of Haste gold Ring of Haste 4-Epic Card Action Each turn, all cards in staging with CD=6 or greater have their CD reduced by 1.
Golden Cuirass golden Cuirass 4-Epic Hero Skill Armored. Hero ignores 1 damage from any source.
Guardians Bracers Guardian's Bracers 4-Epic Imbue 1/1 turn: Give random allied unit Guarded status until end of turn. Guarded units have damage from normal or ranged attacks reduced by 1.
Helm of Retribution Helm of Retribution 4-Epic Hero Skill Static Field.
Helm of Tranquility Helm of Tranquility 4-Epic Hero Passive Immunity to Mill effects. Grant +5 life to hero.
Holocore Gloves Holocore Gloves 4-Epic Hero Passive Fire Aura. Fireproof. Grant +2 life to hero.
Horn of Oceans Horn of Oceans 4-Epic Damage 1/3 turns: 1-2 magic water damage to all enemy units, and remove Burning and auras from all units.
Hospice Periapt Hospice Periapt 4-Epic Imbue Grant Aegis to all allied Support units on entry.
Imp Lords Pendant Imp Lord's Pendant 4-Epic Army Passive +1 attack to all allied imp units.
Komodo Periapt Komodo Periapt 4-Epic Imbue Gives Regenerate 2 and +1 life to all friendly Saurian units on entry.
Lupine Periapt Lupine Periapt 4-Epic Imbue Gives Charge buff to all friendly Wolf units on entry.
Lysles Shield Lysle's Shield 4-Epic Card Action Add 2 Hoplites to starting hand. Grant +3 army to hero.
Maelstrom Staff Maelstrom Staff 4-Epic Summon 1/7 turns: Summon Storm Elemental.
Memory Claw Memory Claw 4-Epic Card Action 1/2 turns: Mill 1 card from enemy deck.
Moon Scythe Moon Scythe 4-Epic Active Kills all enemy units with 1 HP at start of turn.
Napalm Kit Napalm Kit 4-Epic Imbue 1/3 turns: Grant the Explode special to a random allied unit.
Northrunner Shield Northrunner Shield 4-Epic Imbue 4 times: Grant Aegis to an allied unit on entry.
Pharaoh Band Pharaoh Band 4-Epic Hero Passive Slay Infantry.
Poachers Quiver Poacher's Quiver 4-Epic Hero Passive Slay Beast.
Poison Phial Poison Phial 4-Epic Active All units Poisoned on entry.
Potion of Aggression Potion of Aggression 4-Epic Imbue 1/3 turns: Grant Aggression special to random allied unit.
Praetors Robe Praetor's Robe 4-Epic Summon 1/6 turns: Summon Philosopher.
Prism Stone Prism Stone 4-Epic Damage 1/2 turns: 1-2 magic damage and random Debuff to random enemy unit.
Pulverizer Pulverizer 4-Epic Damage 1/5 turns: 6 phyiscal damage to nearest enemy and destroy shields.
Pyrovitre Pyrovitre 4-Epic Active All units Burning on entry.
Rejuvenating Pendant Rejuvenating Pendant 4-Epic Active 1/2 turns: Hero Regenerates 1-2 life.
Repair Gizmo Repair Gizmo 4-Epic Imbue 1/2 turns: Heal 2 and Remedy on the most damaged allied machine.
Ring of Life Ring of Life 4-Epic Active Any time either player casts a spell, hero regenerates 1-2 life.
Ring of the Furrows Ring of the Furrows 4-Epic Active Any time a Mycosian unit enters play, grant Hero +1 life and Reclaim a card.
Ring of Visions Ring of Visions 4-Epic Card Action Draw 2 extra cards on third turn.
Rune of Hastening Rune of Hastening 4-Epic Card Action 1/1 turn: Removes 1 CD from the allied card in staging with the highest CD.
Rune of Slowing Rune of Slowing 4-Epic Card Action 1/2 turns: Adds 1-2 CD to a random enemy card in staging.
Rusalka Pearls Rusalka Pearls 4-Epic Damage 1-2 magic water damage to, and remove Burning and auras from, each enemy unit when it enters play.
Scroll of Agony Scroll of Agony 4-Epic Assault 6 magic damage to enemy hero on turn 1.
Scythoner Crow Scythoner Crow 4-Epic Summon 1/9 turns: Summon Scythoner Mek.
Seal of the Jotuns Seal of the Jotuns 4-Epic Hero Passive When hero is damaged by a basic attack, stun the attacking enemy unit.
Silver Sickle Silver Sickle 4-Epic Summon 1/5 turns: Summon High Elf Druid.
Snipers Bow Sniper's Bow 4-Epic Damage 1/2 turns: 2 ranged damage to lowest-life enemy unit.
Sorceror Staff Sorceror Staff 4-Epic Army Passive +2 life to all allied mage units.
Star of Thoth Star of Thoth 4-Epic Hero Passive Slay Mage.
Steelpoint Flail Steelpoint Flail 4-Epic Active All Assault damage is doubled.
Stonekeeper Amulet Stonekeeper Amulet 4-Epic Imbue All allied mage units +Stone Form on entry.
Sun Kings Crown Sun King's Crown 4-Epic Hero Stat Grant +8 life to hero. Grant +6 army to hero.
Tiger Cog Tiger Cog 4-Epic Summon 1/5 turns: Add Grimalkin (E) to staging.
Tolling Bell Tolling Bell 4-Epic Card Action Add 2 copies of Genocide (E) to starting hand.
Toxin Jar Toxin Jar 4-Epic Damage 1/3 turns: 3-4 poison damage and Poisoned to random enemy unit.
Tusk of Grune Tusk of Grune 4-Epic Active Pierce and +1 life to all allied drain units.
Venom Eye Venom Eye 4-Epic Imbue 1/2 turns: Grant Bane special to random allied unit.
Viscous Eitr Viscous Eitr 4-Epic Summon 1/3 turns: Add Counterspell to hand.
Yoke of Atlas Yoke of Atlas 4-Epic Card Action 2 times: Add CD6 to a random enemy card in staging.
Zamzam Gourd Zamzam Gourd 4-Epic Active 1/1 turn: Grant 1-2 life and Remedy on random debuffed allied unit.
Aether Orb Aether Orb 3-Rare Hero Passive Gives the hero the Magic Shield special, reducing damage from magic attacks by 1-2.
Apocalypse Ring Apocalypse Ring 3-Rare Card Action Add Singularity to starting hand.
Assassins Glove Assassin's Glove 3-Rare Imbue 1/3 turns: Grant Slay Hero special to random allied unit.
Battle Horn Battle Horn 3-Rare Imbue 1/3 turns: Grant Charge special to random allied unit.
Black Orb Black Orb 3-Rare Card Action Add 2 Counterspells to starting hand.
Boar Ward Boar Ward 3-Rare Hero Passive Aegis For first 7 turns: Hero immunity.
Bolt Tightener Bolt Tightener 3-Rare Card Action The Hero draws 2 random traps on the first turn of combat.
Brass Medal Brass Medal 3-Rare Imbue 1/2 turns: Grant Valor special to random allied unit.
Charged Crystal Charged Crystal 3-Rare Damage 1/2 turns: 1-3 magic electric damage to random enemy unit.
Cloak of Ruin Cloak of Ruin 3-Rare Hero Passive Corrosive Aura.
Cloak of the Wolf Cloak of the Wolf 3-Rare Army Passive +2 life to all allied wolf units.
Cobra Fangs Cobra Fangs 3-Rare Damage 1/2 turns: 1-2 ranged damage and Poisoned to random enemy unit.
Coin of Kings Coin of Kings 3-Rare Army Passive +1 life to all allied units.
Corsair Sword Corsair Sword 3-Rare Imbue 1/2 turns: Grant Backstab special to random allied unit.
Demon Stone Demon Stone 3-Rare Damage 1/3 turns: 1 magic fire damage to all enemy units.
Elegant Crown Elegant Crown 3-Rare Hero Stat Grant +3 life to hero. Grant +6 army to hero.
Empire Shield Empire Shield 3-Rare Hero Skill Shield.
Eye of Detection Eye of Detection 3-Rare Active 1/1 turn: Detect.
Gladiators Spear Gladiator's Spear 3-Rare Damage 1/2 turns: 1-2 physical damage and Wound to closest enemy unit.
Greater Imp Charm Greater Imp Charm 3-Rare Card Action Add Imp Lord to starting hand.
Grenade Grenade 3-Rare Damage 1/3 turns: Bomb.
Hunters Bow Hunter's Bow 3-Rare Damage 1/2 turns: 2-3 ranged damage to random enemy unit.
Hylean Quiver Hylean Quiver 3-Rare Summon 1/4 turns: Summon Tracker.
Iris Ruse Iris Ruse 3-Rare Card Action Add 4 copies of Flashdraft to opponent's deck on starting turn.
Iron Mace Iron Mace 3-Rare Damage 1/1 turn: 1-2 phyiscal damage to closest enemy unit.
Juniper Fern Juniper Fern 3-Rare Summon 1/7 turns: Summon War Pig.
Karkinos Claw Karkinos Claw 3-Rare Damage 1/3 turns: 1-2 magic water damage and Curse to random enemy unit.
Large Healing Crystal Large Healing Crystal 3-Rare Imbue 1/1 turn: Heal 1-2 on the most damaged allied unit.
Lightning Jewel Lightning Jewel 3-Rare Active 2 times: 3 magic electric damage to enemy unit on entry.
Lucky Ring Lucky Ring 3-Rare Card Action Add 1 random card from deck to starting hand.
Mark of the Wolf Mark of the Wolf 3-Rare Imbue 1/2 turns: Grant +1-2 attack to random allied Wolf unit.
Medusa Token Medusa Token 3-Rare Damage 1/4 turns: Apply Stone Form to random allied unit.
Mindguard Helm Mindguard Helm 3-Rare Hero Passive Immunity to Mill effects.
Minstrels Flute Minstrel's Flute 3-Rare Imbue 1/2 turns: Grant +1-2 life to random allied unit.
Plate Boots Plate Boots 3-Rare Hero Stat Grant +8 life to hero.
Plate Gauntlets Plate Gauntlets 3-Rare Hero Stat Grant +7 life to hero.
Potion of Immunity Potion of Immunity 3-Rare Imbue 1/4 turns: Grant Immune to random allied unit.
Red Island Rum Red Island Rum 3-Rare Imbue 1/3 turns: Grant +2 attack and Paralyze random allied unit.
Ring of the Glen Ring of the Glen 3-Rare Active Any time an elemental unit enters play, grant Hero +2 life.
Rocky Orb Rocky Orb 3-Rare Hero Passive Resistance.
Rune of Rage Rune of Rage 3-Rare Imbue 1/2 turns: Grant Rage special to random allied unit.
Rusting Powder Rusting Powder 3-Rare Active 1/1 turn: Rust.
Scroll of Pain Scroll of Pain 3-Rare Assault 4 magic damage to enemy hero on turn 1.
Seeking Axe Seeking Axe 3-Rare Damage 1/2 turns: 2 ranged damage to highest-attack enemy unit. +1 damage per target's 3 attack power.
Sorcerors Stone Sorceror's Stone 3-Rare Imbue 1/2 turns: Grant Spellproof special to random allied unit.
Staff of Fire Staff of Fire 3-Rare Damage 1/2 turns: 1-2 magic fire damage and Burning to random enemy unit.
Staff of Ice Staff of Ice 3-Rare Damage 3 times: Removes all specials, buffs and debuffs from a random enemy unit.
Staff of Suggestion Staff of Suggestion 3-Rare Damage 1/2 turns: Confuse to random enemy unit.
Sticky Web Sticky Web 3-Rare Damage 1/2 turns: 1-2 ranged damage and Paralyze to random enemy unit.
Tract of Knowledge Tract of Knowledge 3-Rare Card Action 1/4 turns: Draw an extra card.
Void Charm Void Charm 3-Rare Active 1 time: Bounce enemy unit on entry.
Weight Talisman Weight Talisman 3-Rare Card Action 1 time: Add CD8 to a random enemy card in staging.
Wicked Dagger Wicked Dagger 3-Rare Hero Passive Retaliate (1 physical damage).
Wind Orb Wind Orb 3-Rare Hero Passive Wind Shield.
Acid Flask Acid Flask 2-Unc. Damage 1/2 turns: 1 poison damage and Corrode to random enemy unit.
Battle Standard Battle Standard 2-Unc. Hero Stat Grant +5 army to hero.
Blueback Shield Blueback Shield 2-Unc. Imbue 2 times: Grant Aegis to an allied unit on entry.
Brass Cog Brass Cog 2-Unc. Army Passive +1 life to all allied machines.
Elemental Tome Elemental Tome 2-Unc. Card Action Add random elemental unit to starting hand.
Familiar Charm Familiar Charm 2-Unc. Card Action Add Darkling to starting hand.
Fire Petal Fire Petal 2-Unc. Imbue 1/3 turns: Grant Fireproof special to random allied unit.
Forest Hood Forest Hood 2-Unc. Card Action Add Ambusher to starting hand.
Gavial Ward Gavial Ward 2-Unc. Hero Passive Poison Aura.
Grounding Rod Grounding Rod 2-Unc. Imbue 1/3 turns: Grant Shockproof special to random allied unit. Units with Shockproof take no damage from electrical attacks.
Hydromancer Figurine Hydromancer Figurine 2-Unc. Summon 1/6 turns: Add Water Mage to hand.
Kiris Pinion Kiri's Pinion 2-Unc. Active 2 times: Grants a random Breeder buff to an allied Cavalry or Beast unit on entry.
Lava Orb Lava Orb 2-Unc. Hero Passive Fireproof to Hero.
Magic Collar Magic Collar 2-Unc. Damage 1/3 turns: Stun random enemy Beast, Cavalry or Elemental unit.
Potion of Cleansing Potion of Cleansing 2-Unc. Imbue 1/2 turns: Remedy random debuffed allied unit.
Ram Meat Ram Meat 2-Unc. Card Action Add Timber Wolf to starting hand.
Rune of Evasion Rune of Evasion 2-Unc. Imbue 1/2 turns: Grant Wind Shield special to random allied unit.
Rune of Gravity Rune of Gravity 2-Unc. Imbue 1/2 turns: Grant Gravity Shield special to random allied unit.
Rune of Shielding Rune of Shielding 2-Unc. Imbue 1/2 turns: Gives the magic shield buff to a random ally. Magic Shield prevents 1-2 damage from magic attacks.
Rune of Stealth Rune of Stealth 2-Unc. Imbue 1/2 turns: Grant Stealth special to random allied unit.
Seism Jewel Seism Jewel 2-Unc. Active 1 time: 3 magic earth damage to enemy unit on entry. Double damage to units CD5 or lower.
Silver Ring of Haste Silver Ring of Haste 2-Unc. Card Action Each turn, all cards in staging with CD=7 or greater have their CD reduced by 1.
Small Healing Crystal Small Healing Crystal 2-Unc. Imbue 1/2 turn: Heal 1 on the most damaged allied unit.
Spider Balm Spider Balm 2-Unc. Imbue 1/4 turns: Grant Acid Blood special to random allied unit.
Storm Orb Storm Orb 2-Unc. Hero Passive Shockproof.
Unlucky Rabbits Foot Unlucky Rabbit's Foot 2-Unc. Card Action Add Dire Rabbit to starting hand.
Warrior Figurine Warrior Figurine 2-Unc. Summon 1/6 turns: Add Swordsman to hand.
Dragon Mote Dragon Mote 1-Com. Card Action Add 1 random dragon egg unit to starting hand.
Fancy Pendant Fancy Pendant 1-Com. Hero Stat Grant +1 life to hero. Grant +4 army to hero.
Imp Charm Imp Charm 1-Com. Card Action Add Fire Imp to starting hand.
Leather Boots Leather Boots 1-Com. Hero Stat Grant +4 life to hero.
Leather Gloves Leather Gloves 1-Com. Hero Stat Grant +3 life to hero.
Short Sword Short Sword 1-Com. Damage 1/2 turns: 1 physical damage to closest enemy unit.
Skirmisher Shield Skirmisher Shield 1-Com. Hero Passive Light Shield: prevents 0-1 damage from physical or ranged attacks.
Spider Leg Spider Leg 1-Com. Card Action Add Pouncer to starting hand.
Tar Bomb Tar Bomb 1-Com. Active 1/4 turns: Destroys a Wall.
Taskforce Hammer Taskforce Hammer 1-Com. Card Action Add Engineer to starting hand.


Changes[]

Storm Wars update on the 31st Jan 2017 (v2.52) had a major balance update regarding equipment. These are some old descriptions. Most every turn equipment got turned to every other turn, some third turn equipment got changed to every fourth turn, for example.

Common[]

  • Fancy Pendant: +1 health, +2 Deck => +1 health, +4 Deck
  • Leather Gloves: +2 health => +3 health
  • Leather Boots: +3 health => +4 health
  • Short Sword: Deals 1 damage to closest enemy unit each turn => every other turn

Uncommon[]

  • Storm Orb: Gives the hero the Boltproof special, which prevents all damage from electrical attacks. => Shockproof
  • Acid Flask: Deals 1-3 ranged damage and corrodes a random enemy unit every other turn. => 1 poison damage
  • Bolt Tightener: Summons 2 random traps on the first turn of combat. Uncommon => Rare equipment
  • Grounding Rod: Gives the Boltproof special buff to a random ally every other turn. Boltproof units take no damage from electrical attacks. => Shockproof, every third turn
  • Small Healing Crystal: Heals the most damaged friendly unit for 1 health each turn. => every other turn.
  • Fire Petal: Gives the Fireproof special buff to a random ally every other turn. Fireproof units take no damage from fire attacks. => every third turn, immune to Burn debuff.
  • Raw Meat: Summons a Timber Wolf on the hero's third turn of combat. => Ram Meat, starting hand.
  • Unlucky Rabbit's Foot: Summons a Dire Rabbit on the third turn of combat. => starting hand.
  • Aether Orb: Gives the hero the magic shield special, reducing damage from magic attacks by 1-2. => Rare equipment
  • Tar Bomb: destroy a wall every third turn. => Common equipment, every 4th turn.
  • Taskforce Hammer: summons an Engineer on first turn. => Common equipment
  • Rune of Rage: Gives Rage to a random unit every other turn. => Rare equipment
  • Potion of Cleansing: Cure random debuffed allied unit, every turn. => every other turn.

Rare[]

  • Charged Crystal: Deals 1-2 electric magic damage to a random enemy unit each turn.
  • Cloak of Ruin: Whenever the hero is attacked by a basic attack the attacking enemy becomes corroded. Corroded units will lose non-magic abilities each turn.
  • Cobra Fangs: 1 Ranged damage, random enemy, every turn, poison.
  • Demon Stone: Deals 1 magic damage to all enemy units every third turn
  • Elegant Crown: +2 Health, +4 Deck.
  • Gladiator Spear: 1 damage closest enemy and wounds it.
  • Greater Imp Charm: Summons Imp Loard on first turn.
  • Hunter's Bow: Deals 1-2 ranged damage to a random enemy unit each turn.
  • Large Healing Crystal: Heal 2 HP, most damaged friendly, every turn.
  • Minstrel's Flute: Each turn, improve the maximum health of a random friendly unit by 1-2.
  • Plate Gauntlets: +4 Health. Grenade: Deals 2 damage to a random enemy every other turn. Adjacent enemies take 1 splash damage. Explosive attack.
  • Rune of Rage: Gives the Rage buff to a random ally every other turn. Units with rage gain 1 attack each time they are damaged.
  • Seeking Axe: Deals 1 ranged damage to the enemy with the highest attack each turn. +1 damage for each 4 attack the target has
  • Staff of Fire: Deals 1 magic fire damage to a random opponent and ignites them on fire! Burning enemies take 1 damage each turn.
  • Staff of Suggestion: Causes a random enemy with a basic or ranged attack to deal its current attack value in physical damage to agjacent allies every other turn.
  • Sticky Web: Deals 1 ranged damage and paralyzes a random enemy every ohter turn
  • Wicked Dagger: 1 Melee Damage, each melee attacker, no limit.

Epic[]

  • Abyssal Crown: +4 Health, +6 Deck.
  • Bard's Lute: +1 atk, random friendly, every turn.
  • Crushing Stone: Deals 1-2 magic earth damage to a random enemy every other turn. Deals double damage to units with 5 or less timecost.
  • Cube of Spirts: Returns one card that has been destroyed to your deck each turn.
  • Dragon Banner: All allied dragon eggs, whelps, drgons,elder dragons +2 health.
  • Empire Shield: Gives the hero the Shield ability which prevents one damage from any non magical attack.
  • Eye Tyrant Staff: Deals 1 magic damage to a random enemy and reduces it's attack by 1.
  • Flashfire Jewel: Deals 5 magic fire damage to the first 2 enemy units entering play.
  • Imp Lord's Pendant: All ally imps gain +1 attack.
  • Poison Phial: All units poisoned when entering play. Poisoned units take 1 poison damage each turn.
  • Prism Stone: 1 magic damage & random debuff, random enemy, every turn.
  • Rejuvenating Pendant: Hero will recover 1 health per turn.
  • Repair Gizmo: Each turn, repairs the most damaged allied machine for 2 health and removed status effects.
  • Rocker Orb: Resistance (can only be damaged 3 times/turn), hero
  • Rune of Hastening: Removes 1-2 time from a friendly unit with the highest time every other turn.
  • Rune of Slowing: Add 1 time to a random enemy unit in staging every other turn.
  • Sniper's Bow: 1~2 ranged damage, weakest enemy, every turn
  • Sorceror Staff: All allied mages +2 health.
  • Sun King's Crown: +6 Health, +4 Deck. Rune of Slowing: Adds 1-2 time to a random enemy unit in staging every other turn.

Legendary[]

  • Armadillo Ward: gives hero +7 health and grant Aegis for the first 7 turns. While Aegis is active, hero is invulnerable. => grants Hero Aegis for the first 9 turns
  • Decorated Platemail: Gives the hero +5 hp and the armored special, reducing damage from any attack by 1. => +4 hp
  • Lecherous Staff: Drains 1-2 health from a random enemy each turn. Magic attack. => Deals 2-4 Magic damage to a random enemy unit every other turn, and heals the Hero for the amount of damage dealt.
  • Magebane Staff: Deals 1 magic damage to an enemy unit every other turn, and removes a random magic ability. If an ability is removed, the hero gains +1 health.
  • Magic mirror: Summons a clone of a random friendly unit every 7th turn. => every 8th turn
  • Raio Blaster: 6 explosive damage, random enemy, every 4 turns. => 7 explosive damage
  • Treant Root: Summons a Treespeaker every 6th turn. => every 7th turn

Trivia[]

Items like Imp Charm and Elemental Tome previously had a bug where sometimes they would summon a second unit on the second turn of combat.

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